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Hitchhiking a boat

311 bytes added, 22:52, 18 October 2020
Abilities and Knowledge: Minor tweaks and some grammar corrections
===Abilities and Knowledge===
*'''Ability to swim''': Not always required - some captains supposedly can't even swim - but generally useful, and honestly pretty critical for your own safety.
*'''Knowledge about sailing''': Most captains prefer a total noob to a know-it-all, but it doesn't hurt to learn a little bit about sailing in advance. Useful knowledge and skills incldude tying knots (specific ones used on boats), international collision regulations or "COLREGS" ("rules of the road" for how to avoid crashing into other boats), understanding of how to interpret ship lights, ability to understand the symbols on a navigational chart, knowing how to go fishing and clean fish, etc.
*'''Tolerance to seasickness''': Most people get motionsick on a boat in rough weather, and some even in calm weather. But often the body gets used to it after a couple of hours or days. A few find out they can't just take it and must break off their trip. It's important that you find out how you deal with seasickness (and eventually find your own tricks to cope with it), and let the captain know it. The best cure is usually to stay above deck and watch the horizon, or to lay down flat in your bunk. Running to the toilet is strongly discouraged - it's cleaner and less smelly to vomit into the ocean, and you won't risk clogging the toilet either. On catamarans (double-hulled boats) you will likely experience less symptoms of seasickness than on monohull sailing boat (which is designed to rock back and forth without tipping over). There are drugs to cure some symptoms, or some people use ginger. Better pack some in advance especially in case you're planning a longer cruise and you don't yet know your reaction to exposure. Seasickness is no fun at all and can actually be dangerous for yourself and annoying for the rest of the crew, since you wont be able to fulfill any tasks below deck.
*'''Physical fitness''': Most work on a boat includes some physical effort, and even walking around may take some extra energy and good balance when the boat is rocking back and forth. There's no need to be super-buff, but captains will generally expect you to be reasonably in-shape.
*'''Cooking''': Being a good cook isn't a free ticket to a life on the seas, but it often helps a little. Many captains either prefer not to cook themselves, or like themeselves and the crew to take turns cooking meals. If you can't cook at all, expect to you better be enthusiastic about washing the dishes.
*'''Sailing experience''': Experience in sailing is often not necessary - many captains will tell you it's easy to teach someone to sail if they have the right attitude. But the more experience you get, the more doors will open to you.
*'''Language''': Obviously all foreign languages can help, but for the Atlantic crossing speaking at least some French can make a huge difference, since over 60% of sailors on this route are French-speakers. French is also useful in the Caribbean and parts of the South Pacific, and many recreational sailors are French, so that may be the next most useful worldwide sailing language after English. Local languages in the countries where you're making port will also be highly valued, of course.
*'''Technical know-how''': Rarely required, but captains love people who know how to help fix, maintain, or upgrade the boat: diesel engine mechanics, carpenters, electricians, etc.
*'''Medical qualifications''': Also not a requirement, but who wouldn't love to have a doctor or nurse aboard their boat just in case?
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